Wednesday, June 11, 2014

Storm walk cycle



Just a quick animation to get used to the dota2 rigs from Andrew Halenek Polycount fourms and steam community. I'm really impressed with them, you can do alot of squash and stretch and even the cloth has controllers. An even more impressive achievement is how many he's done. Go check em out and Keep up the good work Andrew!

Thursday, May 15, 2014

Polycount speed animation


Im taking a crack at doing the 20 min animated challenge on polycount. Ill keep posting progress from the critiques.

Each pass was 30 mins.

First pass

Second Pass


Third pass

Fourth pass


Fifth pass








Tuesday, March 4, 2014

Submission for February's 11sec club

I defiantly learned allot this month! As my first submission in Maya its easy to get ham stringed by blocking in the program. by nature its trial and error and I was wasting allot of time posing for a scrapped scene, Yeesh! This month I'm going to block out more on paper!


Thats weird, YouTube and blogger cut off a few seconds too early. CURSES!

Maya Tests for short.

Me and a couple class mates are making a cartoon. I'm rigging and animating these kiddos in Maya isographicly. It almost looks like it could pass as a flash animation. Kinda cool.

Friday, February 28, 2014

Flash Blast from the past

In these rough animations I jokingly made
my interpretation of the ending of call of Cthulhu. 



Thursday, February 27, 2014

Weapon Modeling.

Wayne Reynolds concept of the Iconic Barbarian, Amiri.



Block-in of Amiri's Greatsword. 


High-poly Sculpt in zbrush.


First pass Texture and High-poly bake down.


Final Presentation sheet