Tuesday, March 4, 2014

Submission for February's 11sec club

I defiantly learned allot this month! As my first submission in Maya its easy to get ham stringed by blocking in the program. by nature its trial and error and I was wasting allot of time posing for a scrapped scene, Yeesh! This month I'm going to block out more on paper!


Thats weird, YouTube and blogger cut off a few seconds too early. CURSES!

Maya Tests for short.

Me and a couple class mates are making a cartoon. I'm rigging and animating these kiddos in Maya isographicly. It almost looks like it could pass as a flash animation. Kinda cool.

Friday, February 28, 2014

Flash Blast from the past

In these rough animations I jokingly made
my interpretation of the ending of call of Cthulhu. 



Thursday, February 27, 2014

Weapon Modeling.

Wayne Reynolds concept of the Iconic Barbarian, Amiri.



Block-in of Amiri's Greatsword. 


High-poly Sculpt in zbrush.


First pass Texture and High-poly bake down.


Final Presentation sheet


Game Prototyping Recap








My contribution to the project was Character Modeling, Rigging, And Animation.






These are some of the chopped-up animations I produced during game prototyping class.


Rock-Monster

Globetrotter sillyness


Tough guy knuckle crunch idle.



Busting out of a Wall.



Finally... Death.




Walrus

Retreat Panic

Sleep

Crab

Idle

Walk Cycle